

If you help Nova, and when she asks for your help to take down Scorpion, you tell her you didn’t sign up for this, you’ll get a similar choice that night, to continue the story or quit. If you help Scorpion, you’ll get an option to either leave the lair and quit, or stay and continue. These both count as one achievement, but there are some slight differences between the two. The Road Untaken – Endings #1 & #2 (Quit) Generally speaking, for the villain route it’s better to take the side gig, and game night for the hero route. Other factors, dialogue or action choices before and/or after these forks can affect things as well, with the most noteworthy being if you decide to take the side gig or go to game night. So these are both good places to have a save you can go back to if you want to try different paths from there without starting all the way over. If you go the villain route, you do get the option in Issue 7 to pull a triple-cross by secretly siding with Nova after she’s been captured, which forks off into 2 endings of its own. The most significant fork in the story comes in Issue 6, when you choose to aid Scorpion or Nova, locking you into either the Villain or Hero route respectively. I’m gonna attempt to lay out a very general overview before getting into specifics.
#Henchman story achievements update#
I don’t have all of these down to an exact science, one or two may still require a little trial and error, but I can point you generally in the right direction and update as necessary if we get it figured out more exactly.

Henchman Story All Endings Guide by spazwazza
